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Toyota Prius 2019 modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos184,718
  • Vértices202,246
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

FBX
(.fbx)
203 MB

2019_Toyota_Prius_FBX.ZIP
3DS
(.3ds)
109 MB

2019_Toyota_Prius_3DS.zip
OBJ
(.obj)
227 MB

2019_Toyota_Prius_OBJ.ZIP
Cinema 4D
(.c4d)
21 MB

default_scanline
2019_Toyota_Prius_C4D.ZIP
Maya
(.ma)
25 MB

maya_hardware 2.0
2019_Toyota_Prius_MB.ZIP
3ds Max
(.max)
25 MB

default_scanline
2019_Toyota_Prius_MAX_STANDARD.zip
3ds Max
(.max)
33 MB

corona 5
2019_Toyota_Prius_MAX_CORONA.zip

Descripción

High detailed 3D model of 2019 Toyota Prius with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 300x350px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 184,718 faces and 202,246 vertices MeshSmooth iteration 1: 733,481 faces and 773,171 vertices MeshSmooth iteration 2: 2,933,924 faces and 3,012,547 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 184,718 faces and 202,246 vertices Subdivision iteration 1: 733,481 faces and 773,171 vertices Subdivision iteration 2: 2,933,924 faces and 3,012,547 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 184,717 faces and 202,245 vertices Subdivision iteration 1: 733,477 faces and 773,167 vertices Subdivision iteration 2: 2,933,908 faces and 3,012,531 vertices FBX and OBJ formats (3 files included for each format): low: 184,718 faces and 202,246 vertices medium: 733,481 faces and 773,171 vertices high: 2,933,924 faces and 3,012,547 vertices 3DS format (3 files included): low: 364,045 faces and 220,895 vertices medium: 1,466,962 faces and 816,942 vertices high: 5,867,848 faces and 3,157,079 vertices

Sep 29, 2020 Fecha Agregada
Feb 09, 2025 última actualización

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