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2020 Lexus RC F modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos237,665
  • Vértices268,953
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
179 MB

2020_Lexus_RC_F_3DS.zip
FBX
(.fbx)
308 MB

2020_Lexus_RC_F_FBX.zip
OBJ
(.obj)
353 MB

2020_Lexus_RC_F_OBJ.zip
Cinema 4D
(.c4d)
57 MB

default_scanline
2020_Lexus_RC_F_C4D.zip
3ds Max
(.max)
107 MB

corona 1.7
2020_Lexus_RC_F_MAX_CORONA.zip
3ds Max
(.max)
63 MB

default_scanline
2020_Lexus_RC_F_MAX_STANDARD.zip
Maya
(.ma)
62 MB

maya_hardware 2.0
2020_Lexus_RC_F_MB.zip

Descripción

High detailed 3D model of 2020 Lexus RC F with interior. Main features:

- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 22 textures, which vary in resolution from 300x240px to 5200x5200px - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 237,665 faces and 268,953 vertices MeshSmooth iteration 1: 948,964 faces and 1,011,894 vertices MeshSmooth iteration 2: 3,795,856 faces and 3,920,374 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 237,665 faces and 268,953 vertices Subdivision iteration 1: 948,964 faces and 1,011,894 vertices Subdivision iteration 2: 3,795,856 faces and 3,920,374 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 237,665 faces and 268,953 vertices Subdivision iteration 1: 948,964 faces and 1,011,894 vertices Subdivision iteration 2: 3,795,856 faces and 3,920,374 vertices FBX and OBJ formats (3 files included for each format): low: 237,665 faces and 268,953 vertices medium: 948,964 faces and 1,011,894 vertices high: 3,795,856 faces and 3,920,374 vertices 3DS format (3 files included): low: 473,634 faces and 271,850 vertices medium: 1,897,928 faces and 1,030,184 vertices high: 7,591,712 faces and 4,008,948 vertices

Sep 29, 2020 Fecha Agregada
Feb 09, 2025 última actualización

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