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Bobby-Car modelo 3d

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Troglodyte3D

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos29,970
  • Vértices37,995
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3ds Max
(.max)
1 MB

vray
BobbyCar_v2_Max2011_VRay.zip
3ds Max
(.max)
1 MB

vray
BobbyCar_v2_Max2014_VRay.zip
OBJ
(.obj)
2 MB

BobbyCar_v2_OBJ.zip
(.gltf)
11 MB

878-gltf-extended.gltf.zip
(.gltf)
15 MB

878-gltf-extended.glb
(.gltf)
1 MB

878-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

878-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
26 MB

878-max-extended.max.zip
(.usdz)
21 MB

878-usdz-extended.usdz

Descripción

Highly realistic 3D model of the iconic "BIG-Bobby-Car Classic" ride-on car. Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. ------------ The model is built to real-world scale with cm as units. Real-world dimensions: approx. 30cm x 58cm x 38cm All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene. Textures used for the decals: 2K diffuse map 2K opacity map 2K refraction map ------------ Notes: Scene contains only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
Nov 12, 2021 Fecha Agregada
Oct 31, 2022 última actualización

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