Hámster de dibujos animados RIGGED modelo 3d
0
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Presupuesto
- Geometríapolygonal
- Poligonos9,776
- Vértices5,008
- TexturasYes
- AparejadoYes
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVNo
- UV sin envolverunknown
Descripción
Cute little hamster made with 3D Studio Max 8
In Max version , the model is rigged (mouth, spine, pelvis, head, arms, legs, fingers).
The hairs are obtained with the plugins "Hair and Fur" , included in 3D Studio MAx tools.
In the archive file containing the MAX files, I have created three scenes with different sizes and aspect of hairs.
The scene in Max files are exactly the same than the presentation pictures with background and volume light effect.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
Important FBX and UnityPackage files are RIGGED too
The exchanges formats (3ds, obj) are NOT rigged and not hairs.
They are UVW mapped with the same textures than the native file, so the renderis the same than the presentation picture with no fur (no backgound and no light effect too) .
Exchange formats are quad only.
a readme file is present to explain how very easily replace the texture. A PSD file is also included to help you make your own textures.
Textures materials are included into each archive.
In Max version , the model is rigged (mouth, spine, pelvis, head, arms, legs, fingers).
The hairs are obtained with the plugins "Hair and Fur" , included in 3D Studio MAx tools.
In the archive file containing the MAX files, I have created three scenes with different sizes and aspect of hairs.
The scene in Max files are exactly the same than the presentation pictures with background and volume light effect.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
Important FBX and UnityPackage files are RIGGED too
Available in following formats: 3ds, obj, Fbx, Max 8,Unity.
The exchanges formats (3ds, obj) are NOT rigged and not hairs.
They are UVW mapped with the same textures than the native file, so the renderis the same than the presentation picture with no fur (no backgound and no light effect too) .
Exchange formats are quad only.
a readme file is present to explain how very easily replace the texture. A PSD file is also included to help you make your own textures.
Textures materials are included into each archive.
Aug 13, 2020
Fecha Agregada
Sep 28, 2021
última actualización
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