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Luces de techo modelo 3d

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Licencia Libre de DerechosTodos los usos extendidos
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Francesco Milanese

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos57,102
  • Vértices28,921
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

3DS
(.3ds)
1 MB

3DS---CEILING-LIGHTS---REDUX.zip
FBX
(.fbx)
2 MB

FBX---CEILING-LIGHTS---REDUX.zip
3ds Max
(.max)
3 MB

vray 2.30.02
MAX---CEILING-LIGHTS---REDUX.zip
OBJ
(.obj)
1 MB

OBJ---CEILING-LIGHTS---REDUX.zip
Blender
(.blend)
2 MB

cycles
BLEND---CEILING-LIGHTS---REDUX.zip
(.unitypackage)
2 MB

other
UNITY5---CEILING-LIGHTS---REDUX.zip
FBX
(.fbx)
6 MB

other
FBX---ceiling_lights---EMBEDDED-PBR.zip
(.gltf)
6 MB

071-gltf-extended.gltf.zip
(.gltf)
6 MB

071-gltf-extended.glb
(.gltf)
2 MB

071-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

071-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
11 MB

071-max-extended.max.zip
(.usdz)
13 MB

071-usdz-extended.usdz

Descripción

Game-ready, PBR, UV-unwrapped, Textured Ceiling Lights (with no bulbs or lamps inside, just the frame rig) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package. Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images). Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77). Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX). 1 Object (mesh), 1 Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 28921 vertices, 28551 quad faces (57102 tris). Each mesh is provided with holding edges, so you can further subdivide / smooth it. Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Aug 06, 2020 Fecha Agregada
Nov 16, 2021 última actualización

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