Copa de Navidad Low-poly modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos736
- Vértices773
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Low-poly and Game-Ready 3D model of a Cup with winter holiday design.
The model was originally built in 3ds Max 2020 and rendered in V-Ray Next. The file in 3ds Max 2017 is also provided.
PBR textures Metalness/Roughness are provided.
FEATURES
- Optimized topology with neat wireframe
- This model is low-poly and not subdividable
- The model is in real world scale, the unit system is metric (centimeters), 1 unit - 1 cm- approximate dimension of the model is 10x12x9,5 centimeters
- The model is unwrapped and hand-packed efficiently without overlaps
- The object has logical naming
- VrayMtl material is already applied within the scene in 3dsMax, V-Ray textures are in the same archive
MODEL FILE FORMATS
- max
- .obj
- .fbx
TEXTURES
All textures are PBR Metal/Roughness workflow
Texture sets provided
1. PBR Metallic/Roughness:
- .tga 2048*2048 (Albedo, Roughness, Normal (DirectX), Metallic)
2. Unreal Engine 4 (packed)
- .tga 2048*2048 (Albedo, Normal (DirectX), Occlusion/Roughness/Metallic in RGB channel)
3. V-Ray Metallic/Roughness
- .tga 2048*2048 (Diffuse, Roughness, Normal (OpenGL), Metallic)
SUPPORTING ITEMS
- Texture sets described above
PREVIEW
- Preview images are rendered V-Ray Next
- Lights, backdrop and camera are not provided
The model was originally built in 3ds Max 2020 and rendered in V-Ray Next. The file in 3ds Max 2017 is also provided.
PBR textures Metalness/Roughness are provided.
FEATURES
- Optimized topology with neat wireframe
- This model is low-poly and not subdividable
- The model is in real world scale, the unit system is metric (centimeters), 1 unit - 1 cm- approximate dimension of the model is 10x12x9,5 centimeters
- The model is unwrapped and hand-packed efficiently without overlaps
- The object has logical naming
- VrayMtl material is already applied within the scene in 3dsMax, V-Ray textures are in the same archive
MODEL FILE FORMATS
- max
- .obj
- .fbx
TEXTURES
All textures are PBR Metal/Roughness workflow
Texture sets provided
1. PBR Metallic/Roughness:
- .tga 2048*2048 (Albedo, Roughness, Normal (DirectX), Metallic)
2. Unreal Engine 4 (packed)
- .tga 2048*2048 (Albedo, Normal (DirectX), Occlusion/Roughness/Metallic in RGB channel)
3. V-Ray Metallic/Roughness
- .tga 2048*2048 (Diffuse, Roughness, Normal (OpenGL), Metallic)
SUPPORTING ITEMS
- Texture sets described above
PREVIEW
- Preview images are rendered V-Ray Next
- Lights, backdrop and camera are not provided
Dec 18, 2019
Fecha Agregada
Jun 28, 2023
última actualización
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