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Jarra decorativa modelo 3d

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Syrak Models

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos632
  • Vértices643
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

Blender
(.blend)
7 MB

Decorative Jug 001 BLEND.zip
Collada
(.dae)
7 MB

Decorative Jug 001 DEA.zip
FBX
(.fbx)
7 MB

Decorative Jug 001 FBX.zip
OBJ
(.obj)
7 MB

Decorative Jug 001 OBJ.zip

Descripción

MODEL DESCRIPTION This is a decorative jug. One jug that has been duplicated and different textures and materials applied. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model one object. One jug that has been duplicated and different textures and materials applied.. The model is set to real world scale. The origins have been placed at the base of the object. There are643 vertices. There are 632 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 4 X 1024 x1024 PNGA diffuse textures. 1 X PSD file. 1 X 1024 x1024 UV layout. (to make your own diffues spec etc.. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Sep 30, 2019 Fecha Agregada
Feb 21, 2022 última actualización

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