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Reloj de escritorio modelo 3d

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Syrak Models

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos5,294
  • Vértices6,046
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

Blender
(.blend)

Desk clock BLEND.zip
Collada
(.dae)

Desk clock DEA.zip
FBX
(.fbx)

Desk clock FBX.zip
OBJ
(.obj)

Desk clock OBJ.zip

Descripción

MODEL DESCRIPTION This is a desk clock. Highly detailed model. The numbers have been modelled. The clock hands could be rotated by selecting the vertices in edit mode. This model is designed by Syrak Models and is original. MESH The model is three objects. (1) The clock base. (2) The name plate(plaque). (3) The numbers on the clock face. The clock has been separated into three objects, the name plate is UV unwrapped with a texture, the numbers have been separated so if you add sub division / turbo smooth to the base it wont be applied to the numbers increase the poly count needlessly. All object origins have been placed at the base of the clock base. The model is set to real world scale. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 4096 x 1024 bump map. PNG 4096 x 1024 mask. PNG 4096 x 1024 PSD The PSD is supplied so that the text can be changed to what suits you needs. There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the text. There is a bump map on the text. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Fecha Agregada
Oct 03, 2022 última actualización

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