Comedor modelo 3d
0
Licencia Libre de DerechosTodos los usos extendidos
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Presupuesto
- Geometríapolygonal_quads only
- Poligonos49,696
- Vértices49,752
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Dining Table
The model was originally modeled in 3Ds Max 2020; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 180 x D 88,2 x H 81,8 cm
>> Features:
• Polycount is calculated BEFORE applying OpenSubdiv.
With OpenSubdiv (1 iteration):
Polys: 198.784
Verts: 198.840
• The model is prepared to be subdivided (OpenSubdiv is recommended in order to avoid distortions in the unwrap after smoothing).
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• The model contains no poles.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 1
• Number of elements in the scene: 3
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures:
• Textures [PNG]: DT_Wood_Fine (Walnut) (8192 x 8192) has been created via Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
Oct 16, 2019
Fecha Agregada
Aug 07, 2021
última actualización
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