Caballero modelo 3d
0
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Presupuesto
- Geometríapolygonal_ngons used
- Poligonos3,388
- Vértices3,659
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
Polygonal model of a Doberman type dog in Maya mb, ma, OBJ, ZBrush (v. 4R2b) Collada (dae) and FBX formats in this download. Instructions for importing the dae and fbx formats are included. The base mesh can be subdivided.
5 levels of subdivision on this model are included in all formats (please see below for details). The dog is textured with high resolution, hand painted color, specular, shadow and bump maps. The textures are in JPEG format and layered PSD files are also included.
Model height: 97 cm / 38 in (from feet to tip of ears.)
At the shoulders the height is about 72 cm / 28 in.
No third party renderers used, all preview images rendered with mental ray.
Total mesh poly count (body, eyes, teeth and tongue) at Level1:
Level 1
Vertices: 3659
Faces: 3388
Triangles: 6764
Body mesh only (no eyes, teeth, or tongue):
Level 1
Vertices: 1425
Faces: 1408
Triangles: 2808
Level 2
Vertices: 5667
Faces: 5624
Triangles: 11248
Level 3
Vertices: 22583
Faces: 22496
Triangles: 44992
Level 4
Vertices: 90159
Faces: 89984
Triangles: 179968
Level 5
Vertices: 360287
Faces: 359936
Triangles: 719872
TEXTURES
1 Color map at 4096X4096, JPEG and PSD:
dog.psd | dog.jpg
1 Specularity map at 4096X4096, JPEG and PSD:
dog_spec.psd | dog_spec.jpg
1 Bump map at 4096X4096, JPEG and PSD:
dog_bump.psd | dog_bump.jpg
1 Shadow/AO map at 1024X1024, JPEG and PSD:
dog_ao.psd | dog_ao.jpg
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Sep 14, 2018
Fecha Agregada
Nov 11, 2021
última actualización
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