High-quality, accurately constructed model of an Edison Light-bulb
Efficiently modeled using mostly quads (fewer than 4% tri's). Subdividable for extra detail when needed.
Game, film, and broadcast ready.
Non-overlapping UV's allows easy customization of model surface, including color change, addition of wear/damage.
Objects intelligently named and grouped to allow easy editing and manipulation, as well as placement in your existing scenes.
Additional materials allow for light-bulb to be turned off or off.
Units used: Feet/inches
env_map_room.jpg - 3000 x 1500
bump_map.jpg - 1024 x 717
filament.jpg - 300 x 300
Polygon and vertex counts:
Subdivision level 0 Polys: 6312 Verts: 6309
Subdivision level 1 Polys: 24976 Verts: 25158
Subdivision level 2 Polys: 99877 Verts: 100184
Note: Context scene elements not included.
Nov 12, 2019
Dec 19, 2020