Equipo contra incendios Low Poly modelo 3d
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos2,783
- Vértices3,054
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolveroverlapping
Descripción
Realistic and low poly Fire Equipment Set Low Poly (Game Ready).
Fire Hose Case Low Poly (Game Ready):
pipe,glass,door separate objects for flexibility.
The door is ready to rotation and animation.
Very optimal !
Polygons: 731.
Vertices: 838.
Textures:
fire_case:
--- 1024x1024 Diffuse map with Ambient occlusion map (.png)
--- 1024x1024 Normal map (.png)
--- 1024x1024 Specular map (.png)
--- 1024x1024 Height(Displacement) map (.png)
fire_case_pipe:
--- 512x512 Diffuse map with Ambient occlusion map (.png)
--- 512x512 Normal map (.png)
--- 512x512 Specular map (.png)
--- 512x512 Height(Displacement) map (.png)
fire_case_glass:
-- 256x256 Diffuse map with alpha (.tga)
-- 256x256 Normal map (.png)
-- Has UV's, Diffuse Map, Normal Map, Specular map and Height map.
-- Real world scale!
Measure:
X: 0.9 m.
Y: 0.26 m.
Z: 0.75 m.
Box With Sand (Game Ready):
Very optimal !
Polygons: 185.
Vertices: 242.
-- 1024x1024 Diffuse map with Ambient occlusion map (.png)
-- 1024x1024 Normal map (.png)
-- 1024x1024 Specular map (.png)
-- 1024x1024 Height(Displacement) map (.png)
-- Has UV's, Diffuse Map, Normal Map, Specular map and Height map.
-- Real world scale!
Measure:
X: 1.18 m.
Y: 1 m.
Z: 0.93 m.
Extinguisher Case Low Poly(Game Ready):
Very optimal !
Polygons: 886.
Vertices: 950.
-- 665x700 Diffuse map with Alpha(grid door) (.tga)
-- 1024x1024 Diffuse map with Ambient occlusion map (.png)
-- 1024x1024 Normal map (.png)
-- 1024x1024 Specular map (.png)
-- 1024x1024 Height(Displacement) map (.png)
-- Has UV's, Diffuse Map, Normal Map, Specular map and Height map.
-- Real world scale!
Measure:
X: 0.48 m.
Y: 0.31 m.
Z: 0.84 m.
Realistic and low poly Extinguisher (Game Ready).
Very optimal !
Polygons: 667.
Vertices: 700.
-- 1024x1024 Diffuse map with Ambient occlusion map (.png)
-- 1024x1024 Normal map (.png)
-- 1024x1024 Specular map (.png)
-- 1024x1024 Height(Displacement) map (.png)
-- Has UV's, Diffuse Map, Normal Map, Specular map and Height map.
-- Real world scale!
Measure:
X: 0.36 m.
Y: 0.19 m.
Z: 0.67 m.
Fire Bucket (Game Ready):
Very optimal!
Vertices: 324.
Polygons: 314.
-- 512x512 Diffuse map with Ambient occlusion map (.png)
-- 512x512 Normal map (.png)
-- 512x512 Specular map (.png)
-- 512x512 Displacement map (.png)
-- Has UV's, Diffuse Map, Normal Map, Specular map and Displacement map.
-- Real world scale!
Measure:
X: 0.3 m.
Y: 0.28 m.
Z: 0.39 m.
This models is modeled in real world scale to make inclusion into scenes and projects easy as
well as realistic without any need to rescale any part of the model.
--- All objects, textures, materials etc are appropriately named. Properly real world scaled and placed at 0,0,0.
--- Realistic and low poly.
--- UV mapped.
--- Render with Blender.
Made in Blender.
Formats: .3ds, .fbx, .obj has been checked on working capacity.
Nov 12, 2021
Fecha Agregada
Feb 14, 2022
última actualización
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