Lanzagranadas modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos14,137
- Vértices14,101
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
This Grenade Launcher is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use.
A "third person" model with few polygons is also included. (grenadelauncher_3p)
The main renders and wireframes were done in real-time with Marmoset Toolbag 2.
||SPECS||
Low Poly Model (8 Objects)
The model is composed of discrete objects arranged in the following hierarchy:
grenadelauncher
chambers
grenade1
grenade2
grenade3
grenade4
grenade5
grenade6
|| Geometry ||
Main Model:
26654 Total Tris
14137 Total Polys
14101 Total Verts
Lower Res Model:
10832 Total Tris
6093 Total Polys
5910 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to approximate real world size (inches)
Approximate dimensions: W:18'' x L:96'' x H:25''
All materials and objects named appropriately
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4 (see screenshot)
Tested in Unity
No special plug-ins needed to use this product
.fbx version exported from 3ds Max 2015
|| Textures ||
4096x4069 diffuse, specular, normal, gloss, curvature and ambient occlusion (AO) maps
extra metalness map for those who prefer the metalness material workflow
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
** Unfortunately there's no universal standard for normal map orientation between game engines. You will need to invent the normal map's green channel for some game engines such as Unreal Engine 4.
Dec 19, 2019
Fecha Agregada
Jan 20, 2022
última actualización
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