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Auriculares intrauditivos 02 modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos9,290
  • Vértices9,778
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

OBJ
(.obj)
6 MB

In-Ear_Headphones_02_OBJ.rar
(.gltf)
113 MB

412-gltf-extended.gltf.zip
(.gltf)
120 MB

412-gltf-extended.glb
(.gltf)
1 MB

412-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

412-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
116 MB

412-max-extended.max.zip
(.usdz)
16 MB

412-usdz-extended.usdz
3ds Max
(.max)
67 MB

mentalray
In-Ear_Headphones_02_MRay_MAX.rar
3ds Max
(.max)
67 MB

vray 3.00.08
In-Ear_Headphones_02_VRay_MAX.rar
Cinema 4D
(.c4d)
67 MB

default_scanline
In-Ear_Headphones_02_R15_C4D.rar

Descripción

This is a model of an In-Ear Headphones V2. * Originally created with 3ds Max 2012 ||USAGE|| * This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc. * The model is accurate with the real world size and scale. ||SPECIFICATIONS|| * This model contains 12 separate objects. * This model contains 9290 polygons with Turbosmooth OFF. * This model contains 74316 polygons with Turbosmooth ON. * This model is included in two 3ds Max versions V-Ray and Mental ray. Both have materials and textures included. * This model is included in Cinerma 4D R12 version with standard materials. * This model is included in OBJ format with maps and materials. || PRESENTATION IMAGES || * All preview images are rendered with V-Ray 3.00.08 as Renderer * No post-production was used on the presentation images. * Lights and cameras are not included in the file. * Signature image camera is included. || TEXTURES || * There are 6 textures in scene. * Texture Resolutions are : 4096, 2048px . || GENERAL || * Model is built to real-world scale * Units used: #centimeters * Object Dimensions : 21cm x 22.5cm x 1.6cm * Scene objects are organized by groups. * No third-party renderer or plug-ins needed for mental ray version. || ADDITIONAL NOTES || * File formats other than 3ds Max exported as base mesh (not smoothed) * Model represents 15 hours of 3D work **If you have any questions, you can contact me through support. Just send a support ticket! **
Nov 30, 2019 Fecha Agregada
Aug 17, 2021 última actualización

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