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Bote inflable modelo 3d

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Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
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Yuri Barinov

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos4,580
  • Vértices4,775
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

FBX
(.fbx)

other
03_Boat_FBX.zip
Maya
(.ma)

other
05_Boat_Maya2023.zip
OBJ
(.obj)

other
06_Boat_OBJ.zip
(.usdz)
24 MB

other
07_Boat_USD.zip
(.gltf)
53 MB

other
04_Boat_GLB.zip
Blender
(.blend)
53 MB

other
02_Boat_Blender.zip
(.unknown)
216 MB

other
01_Boat_AllTextures.zip

Descripción

Low-poly PBR model intended for game/realtime/background use. ________________________________________ - Model was not intended for subdivision - Real World Scale Measurements - No special plug-ins necessary to use this product - Poly count Tris-8914/Face-4580/Verts-4775 - Texel density 4096 set –Boat 14.72 px/cm ,2048 set - motor 20.94 px/cm - Unwrapped UVs – Yes, overlapping ________________________________________ Model is included in 6 file formats: 1. Blender 3.4 .blend 2. GLB/GLTF 3. USDZ format 4. Maya 2023 (Include only geometry with uvs, and texture need add manually) 5. FBX (Include only geometry with uvs, and texture need add manually) 6. OBJ (Include only geometry with uvs, and texture need add manually) ________________________________________ High quality resolution textures in PNG 4096/2048 texture sets - PBR Maps: BaseColor, AO, Roughness, Metalness, Normal, Glossiness, Specular. - V-Ray Maps: Diffuse, Height, IOR, Reflection, Normal, Glossiness. - Unity maps (+HDRP maps): Diffuse, Normal map, MetallicSmoothness, HDRP mask map. - Unreal Engine4 maps: BaseColor, Normal, OcclusionRoughnessMetallic. ________________________________________ Rendering in Marmoset 4 Feel free to ask questions in a personal message. Also check out my other models.

Jun 18, 2020 Fecha Agregada
Nov 16, 2024 última actualización

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¿Por qué no ser el primero en romper el hielo?