Sombrero de la caldera modelo 3d
Presupuesto
- Geometríapolygonal_quads only
- Poligonos23,207
- Vértices24,623
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
KETTLE HAT
Revised : Feb. 2025
Realistic looking model of a medieval Kettle Hat (Chapel Fer) from the 13/14th century with liner and arming cap. The Kettle Hat, also known as War Hat, was the most popular of all helmets for fighting on foot. || USAGE ||
The model is suitable for visualization, broadcast, high-res film close-ups, advertising, etc. This model is suitable for Production and also games, cartoons, mods or any real time applications || GENERAL || Model is built to real-world scale (approx. lenght: 37cm, width=41.4cm, height: 38.5cm (14.5 inch x 13.3 inch x 15.1 inch) Scene objects are organized by layers / groups / selection sets Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, in the Blender Version but not in FBX NOTE: The bust model contains 2 poles (more than 5 edges that converge to a single vertex.) || SPECS || This model 4 objects and a backplane This model contains 23207 polygons (Quads) Polycount: *Helmet: 3357 *Liner: 3904 *Cloth Cap: 2646 *Head Dummy: 13192 *Backplane: 108 || TEXTURES & SHADERS|| 3ds Max 2019 Vray -> VrayMtl 3ds Max 2019 Arnold -> Physical Material
Blender -> Principled BSDF
The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness. PNG format 4096 x 4096 pixel resolution. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular All textures are handpainted. | PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay. A Mormoset Toolbag rendering with post production in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
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