ciudad de baja poli modelo 3d
0
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Presupuesto
- Geometríapolygonal
- Poligonos14,242
- Vértices14,487
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
This "city pack" is part of the “Hazelwoodloft” series, a high-end package of contemporary architecture. It’s part of the full package and combines a set of photo-real and low-poly skyscrapers and buildings. Although looking very realistic, they are actually highly optimized with very low triangle counts. This package includes 2 versions, one for the daytime and the other for night time with the 2 versions matching seamlessly and perfectly together.
The pack includes:
- Skyscrapers and buildings having a triangle count lower than 70 000 triangles.
- 36 different skyscrapers and buildings with 3 variant each resulting in 100 structures in total.
- Lined up side by side they cover a distance of 7 Km.
- Vey modular models, thanks to the clean topology could be combined together in a lot of ways.
- 2 sets of lightmaps for a day and a night time.
- 2 textures for the day and night setting, every single window lights up at night and the 2 textures match perfectly.
- A luminance map for the windows for a complete control on the night look.
- A cutout opacity map for the windows for a complete control on reflections.
- A cubemap reflecting the city environment for day and night time.
- A modeled interior for one of the buildings.
- A 360 degrees environment dome with a perfectly matching day and night texture.
- Modular rooftop elements that could be assembled in many different ways.
- Light flares on top of skyscraper antennas for the night time.
- 3 different scenes: first one is an example scene of a practical layout second has all the assets lined up and the third scene has all the assets packed in a squared area for a fast selection. Each scene has the day and the night version.
- The example scene shows how to use the kit, how to light it and use the cubemap.
- All assets in the example scene have their second UV set manually unwrapped for seamless lightmaps and optimal results.
- Accurate and physical lighting was baked in linear space in “Mental ray” which is used in film and VFX production.
- Each room of the loft could be purchased alone, and could also be combined with other adjacent rooms and all will fit seamlessly.
- To use the lightmaps and cubemaps correctly, please refer to the
“lightmap_and_cubemap_usage_notes” document provided with this pack.
- "One or more textures on this 3D-model have been created with images from cgTextures. These images may not be redistributed by default. Please visit cgTextures for more information."
Sep 13, 2020
Fecha Agregada
Jun 30, 2023
última actualización
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