Maya la abeja aparejada modelo 3d
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Presupuesto
- Geometríapolygonal
- Poligonos14,916
- Vértices7,534
- TexturasYes
- AparejadoYes
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVNo
- UV sin envolverunknown
Descripción
Maya the bee RIGGED.
Low Poly of Maya the bee made with 3D Studio Max 8
In Max version only:
the model is rigged ( spine, head, leg, wings, fingers arms).
Some morphing targets are included for facial expression :Sad, Angry, Eyes and mouth closed.
-See the the turntable animation in preview section .
An other scene comes exactly the same than the presentation picture (Grass fowers etc...)
Texture are hand made andlarge enough for close view.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
For Fbx and UnityPackage version :
-------------------------------------------------
- The model is RIGGED for FBX and Unity Version.For exchanges formats:
The exchanges formats (Obj, 3ds) are not rigged They are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball are separate objects
Textures materials are included into each archive
Low Poly of Maya the bee made with 3D Studio Max 8
In Max version only:
the model is rigged ( spine, head, leg, wings, fingers arms).
Some morphing targets are included for facial expression :Sad, Angry, Eyes and mouth closed.
-See the the turntable animation in preview section .
An other scene comes exactly the same than the presentation picture (Grass fowers etc...)
Texture are hand made andlarge enough for close view.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
For Fbx and UnityPackage version :
-------------------------------------------------
- The model is RIGGED for FBX and Unity Version.For exchanges formats:
The exchanges formats (Obj, 3ds) are not rigged They are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball are separate objects
Textures materials are included into each archive
Apr 10, 2020
Fecha Agregada
Sep 29, 2021
última actualización
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