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Bodega modular modelo 3d

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naporniy

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos231,425
  • Vértices258,522
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernone

Formatos y archivos


Wood_Ladder.jpg

Web_03.jpg

Web_02.jpg

Web_01.jpg

Wall_d.jpg
1 MB

Wall_b.tif

Torch_fire_o.jpg

Torch_fire_d.jpg
1 MB

Old_wood.jpg
1 MB

Old_fabric.jpg

Metal.jpg
12 MB

Ivy_o.tif
12 MB

Ivy_d.TIF

Grass.jpg
1 MB

Floor_b.tif

Floor.jpg

Fire_tiled.jpg

Dust.jpg

Concrete.jpg

Clay_d.jpg

Clay_b.jpg
3ds Max
(.max)
14 MB

vray 3.40.01
Cellar(2012).max
3ds Max
(.max)
14 MB

vray 3.40.01
Cellar.max
3ds Max
(.max)
14 MB

vray 3.40.01
CellarParts(2012).max
3ds Max
(.max)
14 MB

vray 3.40.01
CellarParts.max
(.unknown)
34 MB

Cellar.zip

Descripción

--- Mesh --- This is model of modular cellar. This interior composed from cells 3x3x3 meters and separate elements: barrels, boxes, ladder etc. You can make your own room any shape from this parts. You can see all parts in the last renders. Walls, floor and ceiling are tiled geometry with tiled textures. All mesh are subdividable. I recommend you use MeshSmooth for close-up renders and for wheel and barrels. --- Render --- Dust under sky light isn't a volume light or fog. This is cone with Falloff texture in Opacity. This element looks good and not depend on render time. I set image filter Catmull-Rom and include VRay Glow. There is no more postprocesing in other editors. These are pure renders. --- Camera --- Scene uses standard target camera. You can change camera settings in window "Environment and Effect" (hot key '8'). --- Notes --- If you will copy torch not forgot add TorchFire to TorchLight exclude. There is Cellar.zip with all mesh files and textures.
Dec 20, 2019 Fecha Agregada
Aug 09, 2021 última actualización

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