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Libros viejos modelo 3d

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Licencia Libre de DerechosTodos los usos extendidos
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PolyBots

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos2,684
  • Vértices2,714
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

3ds Max
(.max)
15 MB

default_scanline
Old_Books_3dsax_2014_Default_Scanline.zip
3ds Max
(.max)
15 MB

default_scanline
Old_Books_3dsax_2016_Default_Scanline.zip
FBX
(.fbx)
109 MB

Old_Books_FBX.zip
OBJ
(.obj)
16 MB

Old_Books_OBJ.zip
3ds Max
(.max)
15 MB

mentalray
Old_Books_3dsax_2014_Mental_Ray.zip
3ds Max
(.max)
15 MB

mentalray
Old_Books_3dsax_2014_Mental_Ray.zip
3ds Max
16 MB

Old_Books_Isolated_Model_3ds_Max.zip
3ds Max
34 MB

Old_Books_UV_Texture_Template.zip

Descripción

Old Books. A set of two unique book models. Book designs are based on actual, 18th and 19th century French books. Suitable for high-resolution close ups when Meshsmooth/Turbosmooth subdivision is applied. Book models do not have interior pages. || SPECS || Each Book model: - 1 Editable Poly object - Subdivision Level 0: 2660 tri-polys (1330 Quads) - Subdivision Level 1: 10640 tri-polys Mental Ray Scene: 2 books without Subdivision - Objects: 10 (Includes Camera and Light Targets) - Geometry: 5 (Includes backdrop model) - Total Polygons: 2684 Quad-Polys or (10688 Tri-Polys) - Vertices: 2714 - Quads: 100% - Tris: 0% - Ngons: 0 - Scene Lights: 2 (Includes Spot, Skylight) - Camera: 1 - Renderer: mental ray 3ds Max 2014 and later: - Includes mental ray and Default Scanline versions. Individual (isolated) book models available as optional (supporting files) download. - Scene objects are organized by Selection Sets and Layers. - Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 1. Turbosmooth modifiers are instanced when possible. - Objects and Materials use descriptive names. - mental ray version uses Arch&Design Materials. - Default Scanline version uses Standard Materials with no advanced shading or lighting. Spot and 2 Omni lights. - Each book model has its own UV Map coordinates and textures. FBX and OBJ formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads). FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights. Individual base mesh also included. OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model. || RENDERING || - All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016. Increase and adjust Image Precision and Final Gather Precision settings in mental ray to reduce noise and for higher quality images. Rendering time will increase significantly when these settings are increased. || TEXTURES || - Objects have UV coordinates and have been unwrapped with no overlapping UVs. Texture Maps include Diffuse and Bump Maps for each model. UV layout templates are included for custom textures. 2048 x 2048 .PSD and .PNG with alpha channel for UV elements. See supporting files: Optional download Old_Books_UV_Texture_Template.zip || GENERAL || - Model is built to real-world scale - Units used: Inches - Book model Dimension: 4 inches (10.16 cm) width by 6.685 inches (17 cm) length approximate. - No third-party renderer or plug-ins needed.
Nov 13, 2019 Fecha Agregada
Oct 19, 2021 última actualización

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