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TV vieja modelo 3d

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TV vieja royalty-free modelo 3d - Preview no. 1
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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos137
  • Vértices126
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

FBX
(.fbx)
32 MB

oldtv_fbx.zip
OBJ
(.obj)
32 MB

oldtv_obj.zip
3ds Max
(.max)
32 MB

default_scanline
oldtv_2018_max.zip
3ds Max
84 MB

sp_oldtv.zip
3ds Max
24 MB

oldtv_highpoly.zip
3ds Max
1 MB

additional_texture_maps.zip
3ds Max
2 MB

specular_gloss_textures.zip
3ds Max
2 MB

ue4_textures.zip
3ds Max
2 MB

unity_textures.zip

Descripción

Old TV is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| || Geometry || Geometry count: -137 polys -224 tris -126 verts No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Dimensions: 30cm x 31cm x 32cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2018 || Textures || 1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps There is a separate download of the textures in diffuse/specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter 2018 source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter. ++ BONUS ++ The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx) * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 03, 2019 Fecha Agregada
Apr 26, 2022 última actualización

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