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Perfume Paco Rabanne Invictus modelo 3d

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Presupuesto

  • Geometríasubdivision
  • Poligonos6,036
  • Vértices6,085
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

OBJ
(.obj)
1 MB

Invictus - Not Subdivided.obj
OBJ
(.obj)
4 MB

Invictus - Subdivided.obj
3ds Max
(.max)
2 MB

corona 1.6
Invictus max2013 Corona.max
3ds Max
(.max)
1 MB

default_scanline
Invictus max2013 Scanline.max
3ds Max
(.max)
1 MB

vray 3.4
Invictus max2013 Vray.max
FBX
(.fbx)

Invictus.FBX
FBX

Invictus Textures.zip

Descripción

Paco Rabanne Invictus intense for men. ***MODEL*** Invictus perfume bottle model is made from 5 polygonal object. All objects are grouped for easy scene handling. Most objects are modelled as subdivisional and have turbosmooth modifier applied. Model is made of quads and triangles. No N-gons were used. 98% of polygons, are quads. Polycount: Subdivision level - 0 Polys - 6 036 Verts - 6 085 Subdivision level - 1 Polys - 42 176 Verts - 21 719 ***MATERIALS*** Materials are prepared for Corona, Vray and Scanline renderers. Scanline scene has only basic materials and will NOT render the same as in preview images. FBX file has greatly simplified materials and may require significant rework after import. OBJ file has no materials, but still has UVW coordinates. ***TEXTURES*** Model has 1 high quality texture of 1024 x 512 resolution. Textures are saved in losseless PNG format. Textures are collected in one archive and are delivered in separate file. ***SCENE*** Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All modifiers except Turbosmooth are collapsed. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. ***FILE FORMATS*** 3ds Max - Corona 3ds Max - Scanline 3ds Max - Vray FBX OBJ - subdivided OBJ - not subdivided ***GENERAL*** Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scenes are not included. ***NOTES*** In order to maintain correct look of the model, it is important that your application would support rendering of refraction. Without refraction it might be very hard to recreate exact look as in preview images. Please keep this in mind, especially if you're intended to use the model in real time apps.
Jul 16, 2020 Fecha Agregada
Mar 06, 2022 última actualización

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