Cráneo humano realista modelo 3d
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Licencia Libre de DerechosTodos los usos extendidos
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Presupuesto
- Geometríapolygonal
- Poligonos11,389
- Vértices11,266
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Manually sculpted and textured, highly detailed human skull. Ready for high-quality rendering.- Sculpted in Zbrush from reference images. - Retopology and UVs made in Maya. - Diffuse, normal and displacement maps baked in Zbrush from polypainted high-resolution sculpt. - AO and custom roughness/gloss maps made in Substance Painter.- Uses UDIMs for texturing|| Polygon Count ||- Low-resolution mesh:11 389 polys - Medium-resolution mesh:35 390 polys- High-resolution decimated mesh:2 148 590 polys- Full-Resolution Zbrush Sculpt: 32 106 752 polys|| Textures||- All textures are 4K- 3 UDIMS for each type of texture- All 'tif' files as well as 2 alternate 'exr' gloss and roughness files|| Other relevant notes ||- Includes displacement maps for high-detail renders. The Maya scene file included has been optimized for rendering with Arnold. Although you can still use the maps on any renderer.- All maps included require a 3D package that can handle UDIMs. Most 3D packages are UDIM-compatible, like Maya, 3DS Max, Marmoset Toolbag, etc. - Includes a render-ready Maya scene with lights, 2 different LOD meshes, a decimated high-resolution mesh, a Zbrush tool of the original sculpt for baking of new textures/ LODs and texture maps.- No skull interior or teeth roots. Not sculpted from a 3D-scanned base.
Nov 13, 2021
Fecha Agregada
Nov 13, 2021
última actualización
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