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Cráneo humano realista modelo 3d

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Presupuesto

  • Geometríapolygonal
  • Poligonos11,389
  • Vértices11,266
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

FBX
(.fbx)
87 MB

Human Skull - Decimated Hi-Res.fbx
OBJ
(.obj)
90 MB

Human Skull - Decimated Hi-Res.obj
FBX
(.fbx)

Human Skull Low-Res.fbx
OBJ
(.obj)
1 MB

Human Skull Low-Res.obj
FBX
(.fbx)
1 MB

Human Skull Med-Res.fbx
OBJ
(.obj)
3 MB

Human Skull Med-Res.obj
Zbrush
(.ztl)
656 MB

Human Skull.ZTL
Maya
(.ma)
410 MB

arnold 5
Human Skull.ma
Maya
15 MB

AO.1001.tif
Maya
14 MB

AO.1002.tif
Maya
19 MB

AO.1011.tif
Maya
48 MB

diffuse.1001.tif
Maya
48 MB

diffuse.1002.tif
Maya
48 MB

diffuse.1011.tif
Maya
64 MB

Displacement1.1001.tif
Maya
64 MB

Displacement1.1002.tif
Maya
64 MB

Displacement1.1011.tif
Maya
64 MB

Displacement2.1001.tif
Maya
64 MB

Displacement2.1002.tif
Maya
64 MB

Displacement2.1011.tif
Maya
3 MB

Gloss1.1001.tif
Maya
4 MB

Gloss1.1002.tif
Maya
2 MB

Gloss1.1011.tif
Maya
2 MB

Gloss2.1001.exr
Maya
3 MB

Gloss2.1002.exr
Maya
2 MB

Gloss2.1011.exr
Maya
48 MB

normal.1001.tif
Maya
48 MB

normal.1002.tif
Maya
48 MB

normal.1011.tif
Maya
3 MB

Roughness1.1001.tif
Maya
4 MB

Roughness1.1002.tif
Maya
2 MB

Roughness1.1011.tif
Maya
2 MB

Roughness2.1001.exr
Maya
3 MB

Roughness2.1002.exr
Maya
2 MB

Roughness2.1011.exr
Maya

Read me.txt
Maya

Read me.txt

Descripción

Manually sculpted and textured, highly detailed human skull. Ready for high-quality rendering.- Sculpted in Zbrush from reference images. - Retopology and UVs made in Maya. - Diffuse, normal and displacement maps baked in Zbrush from polypainted high-resolution sculpt. - AO and custom roughness/gloss maps made in Substance Painter.- Uses UDIMs for texturing|| Polygon Count ||- Low-resolution mesh:11 389 polys - Medium-resolution mesh:35 390 polys- High-resolution decimated mesh:2 148 590 polys- Full-Resolution Zbrush Sculpt: 32 106 752 polys|| Textures||- All textures are 4K- 3 UDIMS for each type of texture- All 'tif' files as well as 2 alternate 'exr' gloss and roughness files|| Other relevant notes ||- Includes displacement maps for high-detail renders. The Maya scene file included has been optimized for rendering with Arnold. Although you can still use the maps on any renderer.- All maps included require a 3D package that can handle UDIMs. Most 3D packages are UDIM-compatible, like Maya, 3DS Max, Marmoset Toolbag, etc. - Includes a render-ready Maya scene with lights, 2 different LOD meshes, a decimated high-resolution mesh, a Zbrush tool of the original sculpt for baking of new textures/ LODs and texture maps.- No skull interior or teeth roots. Not sculpted from a 3D-scanned base.
Nov 13, 2021 Fecha Agregada
Nov 13, 2021 última actualización

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