Refinarse sandalias modelo 3d
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Presupuesto
- Geometríapolygonal
- Poligonos652,162
- Vértices774,167
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
Office London high heels sandals "Refine Yourself Black Velvet Glitter" and "Refine Yourself Multi Velvet Glitter" with box and shoes show stand.
|NOTICE|
For corect rendering you need to use x1 (or more) subdivision, because glitters was scattered on x1 subdivided surface.
In .max file turbosmooth is already applied, just render.
For .fbx and .obj file use turbosmooth or meshsmooth with x1 (or more) iterations for every of sandal (and at your discretion additional TS for silk material of box and shoes show stand)
|MODEL SPECS|
-INFO-
*Model is created in 3Ds MAX 2012 and was saved in MAX 2010 file format
*Materials are for V-Ray rendering, but if you want to use it for CORONA rendering just convert it with CORONA Converter, it work fine without additional configuration
-Polygon Count-
*Entire scene: Poligons 652162
Vertices 774167
*One sandal: Poligons 139039(Black Velvet) 173090(Multi Velvet)
Vertices 177982(Black Velvet) 201654(Multi Velvet)
*Box w silk: Poligons 18392
Vertices 9913
*Shoe Stand: Poligons 3504
Vertices 1859
*all statistics are specified without TS
-Textures-
*Sandals textures are 8192x8192 (diffuse, specular/bump, normal, mask)
*Box and Silk textures are 3000x3000 (specular/bump, normal, mask)
Nov 04, 2019
Fecha Agregada
Mar 04, 2022
última actualización
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