Renaissance Palace Grey modelo 3d
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos35,388
- Vértices21,084
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolveroverlapping
Descripción
A late 14th century Italian palace, from the "View of the Ideal Town" painting by Fra' Carnevale.
This is a medium polycount model fit for both real time and general visualization.
Modelled in real world scale, this palace is 21,5 meters wide, and 19,4 meters tall (based upon a wild guess).
This model is centered at the origin with zeroed transforms.
Rendered in Blender Cycles and issued in polygonal form.
Geometry is almost full quads with just a few tens of triangles and is not built for subdivision.
Geometry shading is set at 35 degrees.
Two objects, two materials, each with a 2048x2048 set of PBR textures in .Png format.
All sets include Base Colour, Roughness, Metal, Normal (OpenGL), Height,Ambient Occlusion.
One object includes paving and roofing.
The pthe object includes the rest of the palace.
Objects, materials and textures names match.
UVs are totally overlapping to maximize detail on the 2 2024x2024 sets.
This building is part of a series meant to replicate all buildings in the painting, naming convention is based upon that:
IT_Grey_Palce_Left_1, meaning "Ideal Town palace with grey plaster, first buildin on the left".
Cycles materials need to be rebuilt when used in different applications than Blender, but they export as
Phong materials when exported to .Fbx.
Textures for exchange formats are issued as a separate download in the Support Files Section. The .Zip also includes Material Masks maps.
Lighting rig included.
Dec 28, 2019
Fecha Agregada
Sep 30, 2022
última actualización
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