Lámpara retro de la Unión Soviética de la década de 1940 modelo 3d
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Presupuesto
- Geometríapolygonal
- Poligonos4,778
- Vértices5,311
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolveroverlapping
Descripción
Game ready high quality model of a low-poly antique Lamp of 1940s USSR (Soviet), also called 'Lenin's lamp'.
Modeled with 3ds Max 2020 and rendered in V-Ray Next.The model is also saved in 3ds Max 2017. PBR textures are provided.
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FEATURES
- Optimized topology with neat wireframe
- This model is low-poly and not subdividable
- The model is in real world scale, the unit system is metric, unit - centimeters
- Model scaled to represent real world dimensions
- The model is unwrapped and hand-packed without overlaps
- V-Ray material is already applied in 3dsMax scene
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MODEL FILE FORMATS
- max
- .ma
- .obj
- .fbx
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TEXTURES
- All textures are PBR Metal/Roughness workflow
Texture sets provided
1. PBR Metallic/Roughness:
- .tga 4096*4096 (Albedo, Roughness, Normal(DirextX), Metallic, Emissive)
2. Unreal Engine 4 (packed):
- .tga 4096*4096 (Albedo, Normal(DirextX), Emissive, Occlusion/Roughness/Metallic in RGB channel)
3. V-Ray Metallic/Roughness:
- .tga 4096*4096 (Albedo, Roughness, Normal(OpenGL), Metallic, Emissive)
_____________________________________________
SUPPORTING ITEMS
- All texture sets described above
_____________________________________________
PREVIEW
- Preview images are rendered with V-Ray
- Lights and cameras are not provided
Modeled with 3ds Max 2020 and rendered in V-Ray Next.The model is also saved in 3ds Max 2017. PBR textures are provided.
_______________________________________________
FEATURES
- Optimized topology with neat wireframe
- This model is low-poly and not subdividable
- The model is in real world scale, the unit system is metric, unit - centimeters
- Model scaled to represent real world dimensions
- The model is unwrapped and hand-packed without overlaps
- V-Ray material is already applied in 3dsMax scene
_____________________________________________
MODEL FILE FORMATS
- max
- .ma
- .obj
- .fbx
_____________________________________________
TEXTURES
- All textures are PBR Metal/Roughness workflow
Texture sets provided
1. PBR Metallic/Roughness:
- .tga 4096*4096 (Albedo, Roughness, Normal(DirextX), Metallic, Emissive)
2. Unreal Engine 4 (packed):
- .tga 4096*4096 (Albedo, Normal(DirextX), Emissive, Occlusion/Roughness/Metallic in RGB channel)
3. V-Ray Metallic/Roughness:
- .tga 4096*4096 (Albedo, Roughness, Normal(OpenGL), Metallic, Emissive)
_____________________________________________
SUPPORTING ITEMS
- All texture sets described above
_____________________________________________
PREVIEW
- Preview images are rendered with V-Ray
- Lights and cameras are not provided
May 23, 2020
Fecha Agregada
Oct 18, 2022
última actualización
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