Rhinoceros_Rigged modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads only
- Poligonos8,584
- Vértices8,596
- TexturasYes
- AparejadoYes
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Rhinoceros(Rigged)
Highly detailed, model intended for Arnold render
so Model doesn't require any plug-ins
(maya2018 default)
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Rhinoceros Model object : Actual size object
Height from shoulder to paw : 1.7M
Length from head to tail : 3.9M
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Rhinoceros(Rigged) : include files
Rhinoceros(Rigged)_MAYA_MB_mb(maya2018)
Rhinoceros(Rigged)_MAYA_MA_ma(maya2018)
Rhinoceros(Rigged)_FBX_Sub1.FBX
Rhinoceros(Rigged)_FBX_Sub2.FBX
Rhinoceros(Rigged)_OBJ_Sub1.OBJ
Rhinoceros(Rigged)_OBJ_Sub2.OBJ
Rhinoceros_ZTL.ZTL(Zbrush 4R8)
Rhinoceros_Skin_texture (8192x8192) .PNG
Rhinoceros_Skin_normal (8192x8192) .PNG
Rhinoceros_Skin_Spec (8192x8192) .PNG
Rhinoceros_Skin_bump (8192x8192) .PNG
Rhinoceros_Skin_displacement(8192x8192) .PNG
Rhinoceros_Eye_texture (2048x2048) .PNG
Rhinoceros_Hdri_hdr
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subdivable polygons in Zbrush file:
(Rhinoceros_ZTL.ZTL)
Zbrush 4R8
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Rendering was done using HDRI maps.
For best results, you can use a different map.
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Rhinoceros(Rigged) model has:
8192x8192 textures:(PNG)
(Rhinoceros_Skin_texture, Rhinoceros_Skin_displacement,
Rhinoceros_Skin_Spec, Rhinoceros_Skin_bump, Rhinoceros_Skin_normal )
2048x2048 Texture :(PNG)
(Rhinoceros_Eye_texture)
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Rig description:
This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.
You can easily manipulate the control object to get the animation you want
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Main_Ctrl - controls whole model position and rotation
Hip_Ctrl - controls body position and rotation
Spine_Ctrl01~03 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Spine_Ctrl04~05 - controls neck rotation
Neck_Ctrl- controls neck position and rotation
Head_Ctrl - controls head rotation and position
Jaw_Ctrl - controls jaw opening and rotation
mouse_Ctrl - controls mouse rotation and position
L_eye_Ctrl - control left eye rotation
R_eye_Ctrl - control right eye rotation
L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation
Tail_Ctrl01~06 - controls tail rotation
R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position
R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position
R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation
R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position
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Thanks for reading
Sep 13, 2020
Fecha Agregada
Jan 08, 2021
última actualización
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¿Por qué no ser el primero en romper el hielo?