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Robot GTD1 modelo 3d

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GokuGX

Presupuesto

  • Geometríapolygonal
  • Poligonos92,259
  • Vértices96,520
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

FBX
(.fbx)
31 MB

FBX.rar
OBJ
(.obj)
3 MB

Obj.rar
Collada
(.dae)
4 MB

DAE.rar
3ds Max
(.max)
1 MB

vray 2.40.03
3DS Max.rar
3DS
(.3ds)
1 MB

3DS.rar
(.gltf)
86 MB

024-gltf-extended.gltf.zip
(.gltf)
82 MB

024-gltf-extended.glb
(.gltf)
5 MB

024-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
5 MB

024-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
103 MB

024-max-extended.max.zip
(.usdz)
32 MB

024-usdz-extended.usdz
19 MB

Animation (On Screen).mp4
4 MB

Animation (Vray Render).mp4
45 MB

Texture.rar

Descripción

EXCLUSIVELY MADE FOR 3DSMAX WITH VRAY ------------------------------------------------------------------- Use in 3ds max with vray for full effects as Screenshot. (Original textures included). Only the Legs, Hands and Shoulder guns are rigged. Other parts are still animate-able including back Rocket boosters and two back guns (Do it manually). It also has Animated rocket flames at back of the booster. 3DS, DAE & FBX ------------------------ The textures are applied to default standard material, so it wont look as good as the Original 3DS Max version. Textures are included with a separate archive. Use those in the model as you desire. OBJ ------ After opening no textures will be shown. To show the texture in the model you have to edit the .mtl file and have to give the textures location. Unpack the Texture archive and link the location to the .mtl file with notepad. ANIMATION ---------------- Do not animate it to walk, its not modeled for walking. It should move by flying (Hovering in air above surface). That's why 3 sets of Rocket boosters are added at the back.
Dec 19, 2019 Fecha Agregada
Oct 26, 2021 última actualización

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