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Guerrero esqueleto modelo 3d

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Licencia Libre de DerechosTodos los usos extendidos
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brentorama

Presupuesto

  • Geometríapolygonal
  • Poligonos54,846
  • Vértices56,139
  • TexturasNo
  • AparejadoYes
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

Maya
(.ma)
12 MB

mentalray 1
skeleton.cur.ma
(.unknown)

sklePkr.pkr

sklePkr.pkr

picker.PNG

picker.PNG

Descripción

This is a feature film level animation rig. One of my favorites. The rig has every feature you:d expect from a production rig. Scaleable, stretchy IK limbs, spine, neck and head. IK pins and finger / toe control by both channel or controls. A few added features include a quick switches for all the hiddden joints and deformers, plus a nice clean AnimSchool picker, complete with my custom python scripts for copyKeys, pasteKeys, resetTransforms and flipIt, which mirrors one or both sides of the rig. Extra special attention to the anatomy - I wanted the bones of the arms and legs to twist exactly as they do in real life, so as the wrist or ankle turn you can see the two bones of the forearm or leg rotate independantly. Micro-controllers, off by default, can be turned on to add fine detail if required. There are eyeball controllers should you wish to add eyes to the rig. The armor can be turned off from the main control. Please post any bugs, improvements or suggestions in the comment section and I will respond within 24 hours.
Nov 12, 2021 Fecha Agregada
Mar 06, 2022 última actualización

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¿Por qué no ser el primero en romper el hielo?