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Calentador modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos2,879
  • Vértices5,452
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

3ds Max
(.max)
4 MB

default_scanline
spaceheater_2015_max.zip
FBX
(.fbx)
4 MB

spaceheater_fbx.zip
OBJ
(.obj)
4 MB

spaceheater_obj.zip

Descripción

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • spaceheater || Geometry || • 5452 Total Tris • 2879 Total Polys • 3132 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:7'' x L:9'' x H:15'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal, emissive and ambient occlusion (AO) maps • The emissive map can be used to make the inner coils look like they're glowing orange hot • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 04, 2019 Fecha Agregada
Feb 13, 2022 última actualización

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