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Tesla Powerwall modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos18,254
  • Vértices18,586
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)

Tesla Powerwall - 3DS.rar
Cinema 4D
(.c4d)

default_scanline R12
Tesla Powerwall - C4D.rar
FBX
(.fbx)

Tesla Powerwall - FBX.rar
Lightwave
(.lwo)

default_scanline 11
Tesla Powerwall - Lightwave.rar
Maya
(.ma)

default_scanline 2012
Tesla Powerwall - Maya.rar
OBJ
(.obj)

Tesla Powerwall - OBJ.rar
3ds Max
(.max)

default_scanline 2012
Tesla Powerwall - Standard.rar
3ds Max
(.max)
3 MB

vray 2.0
Tesla Powerwall - Vray Light.rar
3ds Max
(.max)

vray 2.0
Tesla Powerwall - Vray.rar
(.gltf)

8057-gltf-extended.gltf.zip
(.gltf)
2 MB

8057-gltf-extended.glb
(.gltf)

8057-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)

8057-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
2 MB

8057-max-extended.max.zip
(.usdz)
1 MB

8057-usdz-extended.usdz

Descripción

----------------------------- The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. We take care to build the smallest detail in the model to ensure the best results. These things are not in others. ----------------------------- File Formats: + 3ds Max 2012 + Vray 2.0 full setup lighting, camera + 3ds Max 2012 standard + Cinema 4D R12 standard ( materials and textures was setup ) + Maya 2012 standard ( materials and textures was setup ) + Lightwave 11 ( materials and textures was setup ) + FBX 2012 + OBJ 2012 + 3DS 2012 ----------------------------- Features: + No isolated vertices + No coincident vertices + No coincident/coplanar faces + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + No special plugin needed to open scene. + 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. ----------------------------- TEXTURES: - Textures highquality, enough for close-up render ( 2048-4096 pixels ) - UVWs mapping with mixed: overlapping and non-overlapping - No texture paths referenced by the model. All texture paths were stripped from the model. ----------------------------- Thanks you for attention. Hope you can find proffesional model for your works.
Jul 13, 2020 Fecha Agregada
Aug 06, 2021 última actualización

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