Lata de maíz estañado modelo 3d
0
Licencia Libre de DerechosTodos los usos extendidos
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Presupuesto
- Geometríapolygonal_quads only
- Poligonos3,240
- Vértices3,330
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
MODEL DESCRIPTION
This is a can of tinned corn. The label has been shaped so the can does not look perfectly straight and unrealistic.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
MESH
The model is two objects.
One object is the can and one object is the label.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are3330 vertices.
There are 3240 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
1 x 8192 x 4096 PNG Diffuse
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Apr 25, 2018
Fecha Agregada
Oct 02, 2022
última actualización
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