Puerto USB Shell Tipo A modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads only
- Poligonos6,092
- Vértices6,082
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
Universal Serial Bus Data Female Shell Type A
|| USAGE ||
Suitable for use in high-res film close-up, advertising, design visualization, and the like. Passed Game Ready, but geometry not fully optimized.
Accurate representation of a Universal Serial Bus Data Female End Type A.
|| SPECS ||
- Created in 3ds Max 2014
- Staged using the Mental Ray Render Engine
- Diffuse Color Map texture for generic Scanline Render
- Built to scale in Meters
- TurboSmooth, OpenSubDiv & Subdivision Friendly
- Tight edging. Set viewpoint to 1/.1 focal for very close zoom in 3D MAX
- Material ID selection for ease of selecting material & polygon parts
- Material Multi-Sub Object setup use Material IDs
- Smoothing Groups
Box Diameter: Meters
Width-X: 0.015m
Length-Y: 0.0102m
Height-Z: 0.0072m
1 object:
6,092 polygons - USB_Shell_Port
Total Polygon Subdivision:
6,092 polygons with TurboSmooth OFF
48,736 polygons with TurboSmooth ON (X1)
194,944 polygons with TurboSmooth ON (X2)
Quads Only
0 Triangles
|| PRESENTATION IMAGES ||
Two render types are available:
1. Default Scanline Render with the basic Diffuse Color Map.
2. 3ds Max Mental Ray Render using the Arch & Design Materials.
No Composting or Photoshop was used in the preview thumbnail.
Product is ready to render out-of-the-box. Lights, Cameras are included in the 3ds Max file named "USB_Shell_Port_TypeA_MR.max"
The basic Diffuse Color Scanline Render file is "USB_Shell_Port_TypeA" for both 3D Max and Maya.
Photometric flood lights are setup to control shadows. Top Flood lights include/exclude the model luminescence and shadows.
All other model poses in this presentation were rendered separately. Model poses are NOT included to keep the file clean.
NO HDRI background image is included. Presentation images show what it may look like with a HDRI image setup in the environment options.
|| TEXTURES ||
4096x4096 JPG Color Diffuse Map
4096x4096 PNG Decal Texture Map
4096X4096 PSD - Native Texture Layers
- Native .PSD contains grouped Color & UV layout
- All other texture maps are generated in 3D Max. Generated cellular and noise maps are used for metal, plastic, and other arch & design surface materials
|| GENERAL ||
Model is built to real-world scale
No third-party render or plug-ins needed
(MB, FBX, DAE, OBJ, DWG, 3DS) only contain the Mesh Object.
Diffuse Map is linked/embedded to most formats.
Oct 27, 2019
Fecha Agregada
Mar 03, 2022
última actualización
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