Conjunto de conductos de ventilación 01 modelo 3d
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos1,568
- Vértices2,023
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvermixed
Descripción
This product is intended for game/real time/background use. This model is not intended for subdivision.
This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
These vents form a modular system, meaning that you can copy and rearrange each piece to make any configuration you want!
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (9 Objects)
• curve
• endcap
• hangar
• rectanglevent
• rounddiffuser
• straight32 (straight piece, 32 inches long)
• straight128
• straight256
• tjunction
|| Geometry ||
These totals are for the sum of the nine modular pieces.
• 3133 Total Tris
• 1568 Total Polys
• 2023 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Model centered at the origin
• All textures, materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
• 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
• Textures in .tga format
• Textures made for Physically Based Rendering (PBR)
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019
Fecha Agregada
Aug 26, 2021
última actualización
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