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Warbird modelo 3d

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Presupuesto

  • Geometríapolygonal
  • Poligonos1,928
  • Vértices1,644
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

Blender
(.blend)

blender 2.79
Warbird.blend1
(.unknown)

Warbird.ms3d
STL
(.stl)

Warbird.stl
3DS
(.3ds)

Warbird.3ds
Collada
(.dae)

warbird.dae
FBX
(.fbx)

Warbird2.fbx
OBJ
(.obj)

Warbird3.obj
OBJ

Warbird3.mtl

Descripción

A while back I was asked to texture and create motorcycle parts for in game assets. Unfortunatly the person whom asked me to create these parts never fullfilled his side of the contract. This part was named the Warbird and is based off an actual tail light that might have been seen on what we would not consider vintage motorcycles. The shape on this one is not perfect as I'm sure you can see but for gaming asset it worked fine. The UV map is unwrapped with no overlapping parts. Because I couldn't remember the name I saved this file under I have pulled this model back out of my game asset folder so it's already had all of it's faces converted to triangles as you can see from the images of the mesh itself in edit mode. I have created this model in Blender and it has been pulled back into version 2.79. all files have been exported from this version of Blender. They work fine in Max although you may want to resize the object to a larger size. The model consists of 1644 verts, 1928 faces, 1929 tris not to be resold, traded or given away. Can not be used in virtual worlds where it can be resold, traded or given away. Can not be used in any program or upload where the third party has access to the model asset itself. You may use this object in game creation where the end user does not have access to the model assets, in artistic images including commercial. ect.. as long as it does not involve making the model available to a third party. There are two textures provided with the model and the blender file is included. one texture is your color map. the other is your shadow or AO map. As you may have noticed the face and back of the model are actual flat. I thought I had a normal map for this model but until I find the orginal file I don't have it to include. I had used a much higher poly count version of this model to create the AO and the normal. Once I find that file I will be able to include the normal map as well. May be used for printing, physical object printed from this model my be sold royalty free, must be in a finished form. can not be sold/given or traded as a production or manufacturing part. (individual purchasing the item is the only one licensed to manufacture or reproduce from models printed from this 3D object)
Jun 09, 2020 Fecha Agregada
May 17, 2023 última actualización

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