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Rueda Alfa Romeo Giulia 2017 modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos19,575
  • Vértices19,629
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

FBX
(.fbx)
8 MB

Wheel Alfa Romeo Giulia 2017-FBX.rar
OBJ
(.obj)
5 MB

Wheel Alfa Romeo Giulia 2017-OBJ.rar
Cinema 4D
(.c4d)
1 MB

vray 1.2.6
Wheel Alfa Romeo Giulia 2017-Cin.4d VRay.rar
Cinema 4D
(.c4d)
1 MB

default_scanline
Wheel Alfa Romeo Giulia 2017-Cin.4d.rar
3ds Max
(.max)
3 MB

mentalray
Wheel Alfa Romeo Giulia 2017-Max MRay.rar
3ds Max
(.max)
4 MB

vray 2.40
Wheel Alfa Romeo Giulia 2017-Max VRay.rar
3ds Max

Scene Max VRay.rar

Descripción

Wheel Alfa Romeo Giulia 2017 ----------------------------------------- Discrete details. Real-World scale, unit system metric. Size: 225/45 R18. The model has the Dummy positioned at: x / 0 - y / 0 - z / 0. (Center of the tire at a height of 0,3284 meters) Originally created with max 2011 the model has mesh resolution modifiable for 3 objects to 4 named objects correctly named. Clean Mesh geometry with 0% ngons and 4 multi-sub-object material and 1 blend material (included in an MSObj material). 08 Textures included (Resolution range: 1500 x 1500 - 2600 x 2600). The scene and lighting are included in the set to render as in previews on. Policount ------------- Poly 19.575 - Vertices 19.629 without applying the modifier. Formats included ----------------------- - Max 2011 with materials V-Ray 2.40. - Max 2011 with materials Mental Ray. - Cinema 4D r 12 with material scanline. - Cinema 4D r 12 with material V-Ray 1.2.6. - OBJ Multiformat: With standard material multicolor - mesh resolution Level 0.** - OBJ Multiformat: With Standard Material multicolor - mesh resolution Level 2.** - FBX Multiformat: With standard material multicolor - mesh resolution Level 0.** - FBX Multiformat: With Standard Material multicolor - mesh resolution Level 2.** ** Objects and meshes are assigned standard materials of different color. Objects and meshes with the same color have the same material for easy assignment of materials after importing into software like KeyShot and others. Thanks for the eventual choice.
Oct 20, 2019 Fecha Agregada
Mar 09, 2022 última actualización

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