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Luz de botella de vino / cerveza modelo 3d

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Luz de botella de vino / cerveza royalty-free modelo 3d - Preview no. 1
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Licencia Libre de DerechosTodos los usos extendidos
Devoluciones simples
Mejor precio garantizado
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49 visitas
upperroom

Presupuesto

  • Geometríapolygonal
  • Poligonos14,408
  • Vértices14,543
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

3DS
(.3ds)

BottleLights.3DS
FBX
(.fbx)
1 MB

BottleLights.FBX
OBJ
(.obj)
2 MB

BottleLights.obj
3ds Max
(.max)
5 MB

vray 3.0
BottlesLight.max
(.gltf)
1 MB

4366-gltf-extended.gltf.zip
(.gltf)
1 MB

4366-gltf-extended.glb
(.gltf)
1 MB

4366-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

4366-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
3 MB

4366-max-extended.max.zip
(.usdz)
5 MB

4366-usdz-extended.usdz

color-AverageBottle3AO_Map.png

color-LongBottle2AO_Map.png

color-RackEdgeAO_Map_COLOR.png

color-RackMiddleAO_Map_COLOR.png

color-ShortBottle1AO_Map.png

color-String1AO_Map_COLOR.png

Descripción

Originally Created: November 2013 This Wine/Beer Bottle Light set is of high quality and design that will enhance the details in your rendering projects. ********************************* Features: -High quality polygonal model, correctly scaled for an accurate representation of the original object. -Models resolutions are optimized for polygon efficiency. -All colors can be easily modified. -Model is fully textured with all materials applied. -All textures and materials are included and mapped in every format. -3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. -No part-name confusion when importing several models into a scene. -No cleaning up necessary just drop your models into the scene and start rendering. -Model does not include any backgrounds or scenes used in preview images. ********************************* Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry. *********************************
Sep 24, 2019 Fecha Agregada
Sep 15, 2021 última actualización

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