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XBOX 360 modelo 3d

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XBOX 360 royalty-free modelo 3d - Preview no. 1
XBOX 360 royalty-free modelo 3d - Preview no. 2
XBOX 360 royalty-free modelo 3d - Preview no. 3
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XBOX 360 royalty-free modelo 3d - Preview no. 1
XBOX 360 royalty-free modelo 3d - Preview no. 2
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BlueBrain

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos1,410
  • Vértices1,359
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

3DS
(.3ds)
9 MB

XBOX 360 - 3DS.zip
Cinema 4D
(.c4d)
4 MB

default_scanline
XBOX 360 - C4D.zip
(.cob)
4 MB

XBOX 360 - COB.zip
FBX
(.fbx)
4 MB

XBOX 360 - FBX.zip
Lightwave
(.lwo)
4 MB

default_scanline
XBOX 360 - LWO.zip
3ds Max
(.max)
4 MB

default_scanline
XBOX 360 - MAX 2010.zip
Maya
(.ma)
4 MB

default_scanline
XBOX 360 - MB.zip
OBJ
(.obj)
4 MB

XBOX 360 - OBJ.zip
3ds Max
(.max)
4 MB

default_scanline
XBOX 360 - MAX 07.zip

Descripción

Low Poly XBOX 360 with controllers & games Console: 301 Polys Controller: 382 Polys Game: 98 Polys UVW unwrapped & includes diffuse/spec/bump and reflection mask maps. 2048 x 2048 resolution. The extensive BlueBrain3D retail collection features low polygon models optimized to look great but render fast. LOW POLY Low poly, suitable for games or real-time applications. Even when poly-restrictions are not a factor, optimized low-poly models render faster and make scenes easier to work with. EASY MATERIALS Our standard for material setup is to use as few texture maps as possible and basic shaders so you can achieve great results easily with any renderer. FAST RENDERS These models feature basic materials, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce realistic results. All preview images rendered with scanline renderer with basic lighting setup. WELL ORGANIZED Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs. SUPPORT The models were produced in 3ds Max and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images. We're confident the models will import correctly, take a minimum amount of effort to integrate into your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.
Dec 25, 2019 Fecha Agregada
Feb 10, 2022 última actualización

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