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Xperia M Black modelo 3d

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M_Studios

Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos12,927
  • Vértices14,149
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3ds Max
(.max)
3 MB

default_scanline
Xperia M Scanline.zip
3ds Max
(.max)
3 MB

vray 2.0
Xperia M.zip
OBJ
(.obj)
4 MB

Xperia M.obj
FBX
(.fbx)

Xperia M.FBX
3DS
(.3ds)

Xperia M.3DS
(.gltf)
2 MB

418-gltf-extended.gltf.zip
(.gltf)
3 MB

418-gltf-extended.glb
(.gltf)

418-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)

418-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
4 MB

418-max-extended.max.zip
(.usdz)
7 MB

418-usdz-extended.usdz

Descripción

PRODUCT Xperia M Black (Realistic 3d model) FORMATS Native Formats - 3ds max vray materials (.max) General - 3d Studio (.3ds) - Fbx (.fbx) - Obj (.obj) optimized for Note: The general formats comes in lowpoly version so turbosmooth modifier needs to be applied for optimum result ATTRIBUTES Geometry Clean polygonal edge loop model based o quads only Tris = 0 = 0 Quads = 12927 = 100% Ngons = 0 = 0% Poly count Based model with turbosmooth modifier at o iteration Polygons = 12927 Vertices = 14149 Dimension / Positioning Dimension Real world scale no scale transformation at the object level Position Centered at the origin (0, 0, 0) Naming All parts are given meaningful name which correspond to their materials for easy identification MATERIALS / TEXTURES Materials The material is of high quality fit for extreme close-ups and high resolution renders. Textures Format = PNG (.png) and JPG (.jpg) Resolution Screen = 1080 x 1920 (PNG) Power Botton= 1024 x1024 (PNG) Camera Metal = 1024 X 1024 (PNG) Speakers = 499 x 586 (JPG) UVMAP Clean mixed uvs INFO : The preview image were rendered on 3ds max with vray BONUS Includes Full render setup for 3ds max vray.
Nov 30, 2019 Fecha Agregada
Feb 06, 2022 última actualización

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