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Honda GoldWing 2016 modèle 3D

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Honda GoldWing 2016 royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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HKV Studios

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones91,008
  • Sommets98,471
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

3DS
(.3ds)
50 MB

2016_Honda_GoldWing_3DS.ZIP
FBX
(.fbx)
129 MB

2016_Honda_GoldWing_FBX.ZIP
OBJ
(.obj)
93 MB

2016_Honda_GoldWing_OBJ.ZIP
Maya
(.ma)
115 MB

mentalray 3.8.1.26
2016_Honda_GoldWing_MB.ZIP
3ds Max
(.max)
8 MB

vray 2.20.02
2016_Honda_GoldWing_MAX_VRAY.ZIP
3ds Max
(.max)
7 MB

default_scanline
2016_Honda_GoldWing_MAX_STANDARD.ZIP
Lightwave
(.lwo)
77 MB

default_scanline
2016_Honda_GoldWing_LWO.ZIP
Cinema 4D
(.c4d)
50 MB

default_scanline
2016_Honda_GoldWing_C4D.ZIP

La description

High detailed 3D model of 2016 Honda GoldWing. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects) - Separate objects like body, wheels and lights. Total number of objects is 8. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 6 textures, which vary in resolution from 64x64px to 3975x3975px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 91,008 faces and 98,471 vertices MeshSmooth level 1: 364,031 faces and 378,872 vertices MeshSmooth level 2: 1,456,124 faces and 1,485,720 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 91,008 faces and 98,471 vertices medium: 364,031 faces and 378,872 vertices high: 1,456,124 faces and 1,485,720 vertices - .lwo and .c4d formats (3 files included for each format): low: 91,008 faces and 98,471 vertices medium: 364,031 faces and 378,872 vertices high: 1,456,124 faces and 1,485,720 vertices - .3ds format (3 files included): low: 182,015 faces and 106,479 vertices medium: 728,062 faces and 398,092 vertices high: 2,912,248 faces and 1,549,360 vertices
Jul 31, 2020 date ajoutée
Sep 06, 2021 dernière mise à jour

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