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Lexus ES 2019 modèle 3D

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Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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HKV Studios

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones207,774
  • Sommets231,599
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

3DS
(.3ds)
138 MB

2019_Lexus_ES_3DS.zip
FBX
(.fbx)
252 MB

2019_Lexus_ES_FBX.zip
OBJ
(.obj)
242 MB

2019_Lexus_ES_OBJ.zip
Cinema 4D
(.c4d)
32 MB

default_scanline
2019_Lexus_ES_C4D.zip
3ds Max
(.max)
128 MB

corona 1.7
2019_Lexus_ES_MAX_CORONA.zip
Maya
(.ma)
34 MB

maya_software rendererVersion
2019_Lexus_ES_MB.zip
3ds Max
(.max)
36 MB

default_scanline rendererVersion
2019_Lexus_ES_MAX_STANDARD.zip

La description

High detailed 3D model of 2019 Lexus ES F-Sport with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 207,774 faces and 231,599 vertices MeshSmooth iteration 1: 828,381 faces and 877,457 vertices MeshSmooth iteration 2: 3,313,524 faces and 3,410,387 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 207,774 faces and 231,599 vertices Subdivision iteration 1: 828,381 faces and 877,457 vertices Subdivision iteration 2: 3,313,524 faces and 3,410,387 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 207,774 faces and 231,599 vertices Subdivision iteration 1: 828,381 faces and 877,457 vertices Subdivision iteration 2: 3,313,524 faces and 3,410,387 vertices - .FBX and .OBJ formats (3 files included for each format): low: 207,774 faces and 231,599 vertices medium: 828,381 faces and 877,457 vertices high: 3,313,524 faces and 3,410,387 vertices - .3DS format (3 files included): low: 412,833 faces and 261,394 vertices medium: 1,656,762 faces and 947,231 vertices high: 6,627,048 faces and 3,596,829 vertices
Sep 13, 2020 date ajoutée
Feb 09, 2025 dernière mise à jour

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