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Audi A4 Avant 2020 modèle 3D

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Audi A4 Avant 2020 royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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HKV Studios

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones263,709
  • Sommets299,096
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

3DS
(.3ds)
153 MB

2020_Audi_A4_Avant_3DS.zip
FBX
(.fbx)
385 MB

2020_Audi_A4_Avant_FBX.zip
3ds Max
(.max)
42 MB

default_scanline
2020_Audi_A4_Avant_MAX_STANDARD.zip
OBJ
(.obj)
313 MB

2020_Audi_A4_Avant_OBJ.zip
Cinema 4D
(.c4d)
27 MB

default_scanline
2020_Audi_A4_Avant_C4D.zip
Maya
(.ma)
32 MB

maya_hardware 2.0
2020_Audi_A4_Avant_MB.zip
3ds Max
(.max)
49 MB

corona 5.0
2020_Audi_A4_Avant_MAX_CORONA.zip

La description

Photorealistic, high-quality and accurate 3D model of 2020 Audi A4 Avant with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 263,709 faces and 299,096 vertices MeshSmooth iteration 1: 1,052,027 faces and 1,123,985 vertices MeshSmooth iteration 2: 4,208,108 faces and 4,350,399 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 263,709 faces and 299,096 vertices Subdivision iteration 1: 1,052,027 faces and 1,123,985 vertices Subdivision iteration 2: 4,208,108 faces and 4,350,399 vertices FBX and OBJ formats (3 files included for each format): low: 263,709 faces and 299,096 vertices medium: 1,052,027 faces and 1,123,985 vertices high: 4,208,108 faces and 4,350,399 vertices 3DS format (3 files included): low: 524,609 faces and 350,371 vertices medium: 2,104,054 faces and 1,231,342 vertices high: 8,416,216 faces and 4,622,122 vertices

Sep 13, 2020 date ajoutée
Feb 09, 2025 dernière mise à jour

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