Collection de typographie éclairée modèle 3D
0
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Caractéristiques
- Géométriepolygonal
- Des polygones1
- Sommets1
- Les texturesNo
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnone
La description
HIRES LIGHTBULB LETTERS
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are renderoutputs
- polies: 726.000
- vertices: 730.000
>>> Geometry
- all objects are named and on layers
- the model is collapsed
- all letters are individual models
>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials
- the models use a multisubobjectmaterial with 3 material IDs
- there is a lightmaterial and a material for lightbulbs turned off - you can see both in the previews
>>> Lightsetup
- the studio setup is included in the 3dsmax file
- the scene is set up for LWF
>>> Formats
- 3dsmax 2010
- OBJ
- FBX
HIRES CRYSTAL LETTERS
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- the previews are slightly altered in photoshop (curves)
- the main Image shows the the scene with highlights added in photoshop
- polies: 41.500
- vertices: 33.500
>>> Geometry
- all objects are named and on layers
- the model is collapsed
- all letters are individual models
>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials
- 10% of the crytals use a vraylight material for the sparkles
- the models use a multisubobjectmaterial with 3 material IDs
>>> Lightsetup
- the studio setup is included in the 3dsmax file
- the scene is set up for LWF
>>> Formats
- 3dsmax 2010
- OBJ
- FBX
Hires Models of individual Letters (full alphabet) made out of Neon Lights
> this is a vray scene!
> the letters use a vray light material
> the bumpmap of the background wall (vrayplane) is in the 3dsmax zipfile
> OBJ and FBX only delivers the letters, not the backwall
> the studio setup is included
> the letters use a multisubmaterial - simply change the ID for its color
Sep 28, 2020
date ajoutée
Apr 28, 2022
dernière mise à jour
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