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Ruines anciennes n ° 1 modèle 3D

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Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 1
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 2
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 3
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Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 9
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 1
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 2
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 3
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 4
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Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 8
Ruines anciennes n ° 1 royalty-free 3d model - Preview no. 9
Licence Libre de DroitsToutes les utilisations prolongées
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1,050 visites
SPACESCAN

Caractéristiques

  • Géométriepolygonal
  • Des polygones93,458
  • Sommets50,182
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

OBJ
(.obj)
71 MB

OBJ.zip
FBX
(.fbx)
144 MB

FBX.zip
(.unknown)
143 MB

DAE.zip
3ds Max
(.max)
10 MB

other
ANCIENT RUINS 1.max
Sketchup
(.skp)
105 MB

ANCIENT RUINS 1.skp

La description

Ancient Ruins #1 Indiana Jones style ancient ruins, winding tunnels and hallways with beautifully mapped natural textures. This can be used for inspiration when designing gaming levels and film scenes. General Info Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.
Sep 17, 2018 date ajoutée
Dec 20, 2021 dernière mise à jour

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