Art Gallery 008 UE4 modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
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Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones1
- Sommets1
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
SCENE INFORMATION
- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume
from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- All objects are named and organized in folders
- There are additional picture frames included in the models folder
- Additionally you can find all models as FBX
MATERIALS
- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the "materials" folder
- Some materials use fresnel functions
ARTWORK
- In the \Material\Base folder you find a the base material for the artwork
- Use the instance material in the \material folder and assign your imported artwork
LIGHT SETUP
- The movable lights for the pictures use IES files and are not being baked
- The static rect.lights are being baked and generate GI
- The light was baked using GPU lightmass
FORMAT
- Unreal Engine 4.24.3
- FBX
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.
Sep 29, 2020
date ajoutée
Mar 16, 2022
dernière mise à jour
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