Audi S8 avec intérieur modèle 3D
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Licence Libre de DroitsÉditorial seulement
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Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones145,327
- Sommets160,361
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésmixed
La description
High detailed 3D model of 2015 Audi S8 with interior.
Features:
- Originally modeled with 3ds Max 2015
- .MAX files with V-Ray and Standard 3ds Max materials
- .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the model for all formats.(Mesh Smooth Iterations 1 set for all objects) You can change or deactivated if you want
- Models are grouped for easy selection
- Separate objects like body, wheels and doors. Total number of objects is 35. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric.(meters) Real-world scale
- All textures and materials are included and assigned
- 41 textures, which vary in resolution from 1024x1024px to 4096x4096px
- Using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04
Notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 1.50 or higher is needed. You can use converted formats for your software version.
- .MB files can be loaded in Autodesk Maya 2016 or higher.(If you want open with older version you can click "ignore version" when opening scene windows) In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher.
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used.
Polycounts:
no MeshSmooth: 145,327 faces and 160,361 vertices
MeshSmooth iteration 1: 572,239 faces and 602,309 vertices
MeshSmooth iteration 2: 2,280,316 faces and 2,340,037 vertices
File Formats
Native and Converted File Formats
-3ds Max 2015 V-Ray and Standart Materials
-3ds Max 2012 V-Ray Materials
-3ds Max 2010 V-Ray and Standart Materials
-Maya 2016 V-Ray and Standart Materials
-Cinema 4D R17 Standart Materials
Other Formats
-OBJ (3 Files Included)
low: 145,327 faces and 160,361 vertices
medium: 572,239 faces and 602,309 vertices
high: 2,280,316 faces and 2,340,037 vertices
-FBX (3 Files Included)
low: 145,327 faces and 160,361 vertices
medium: 572,239 faces and 602,309 vertices
high: 2,280,316 faces and 2,340,037 vertices
-3DS (3 Files Included)
low: 145,327 faces and 160,361 vertices
medium: 572,239 faces and 602,309 vertices
high: 2,280,316 faces and 2,340,037 vertices
Jun 18, 2020
date ajoutée
Oct 08, 2022
dernière mise à jour
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