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Bugatti Galibier Rim modèle 3D

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Bugatti Galibier Rim royalty-free 3d model - Preview no. 1
Bugatti Galibier Rim royalty-free 3d model - Preview no. 2
Bugatti Galibier Rim royalty-free 3d model - Preview no. 3
Bugatti Galibier Rim royalty-free 3d model - Preview no. 4
Bugatti Galibier Rim royalty-free 3d model - Preview no. 5
Bugatti Galibier Rim royalty-free 3d model - Preview no. 6
Bugatti Galibier Rim royalty-free 3d model - Preview no. 7
Bugatti Galibier Rim royalty-free 3d model - Preview no. 1
Bugatti Galibier Rim royalty-free 3d model - Preview no. 2
Bugatti Galibier Rim royalty-free 3d model - Preview no. 3
Bugatti Galibier Rim royalty-free 3d model - Preview no. 4
Bugatti Galibier Rim royalty-free 3d model - Preview no. 5
Bugatti Galibier Rim royalty-free 3d model - Preview no. 6
Bugatti Galibier Rim royalty-free 3d model - Preview no. 7
Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
0 visites
Mcaro

Caractéristiques

  • Géométriepolygonal
  • Des polygones630,000
  • Sommets640,000
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéNo
  • UV non emballésunknown

Formats et fichiers

3ds Max
(.max)
10 MB

vray 3.40
Galibier_Wheel.max
FBX
(.fbx)
2 MB

Galibier_Wheel.fbx
Maya
(.ma)
7 MB

vray 3.10
Galibier Wheel.mb
OBJ
(.obj)
5 MB

Galibier Wheel.obj
OBJ
1 MB

Textures.rar
OBJ

Angle3.jpg
OBJ

Angle2.jpg
OBJ

Angle1.jpg

La description

High detail model of the Bugatti Galibier Rim. The model includes the tire,brake caliper, brake disk and lug nuts. 3DS Max and Maya* scene setups are lit and ready to render with textures and materials included. Unsmoothed poly count = 68,000 Smoothed poly count= 630,000 *The renders thumbnails were created in 3DS max and Vray, the Maya scene setup is almost identical however the render out put may differ compared to 3DS max slightly.
May 25, 2020 date ajoutée
Mar 09, 2022 dernière mise à jour

Avis

Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?