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Bûches et Cendres Brûlées modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
6 visites
realnothing

Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones11,559
  • Sommets11,684
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

OBJ
(.obj)

Burned_logs_and_ashes_obj.zip
Blender
(.blend)

cycles
Burned_logs_and_ashes_blend.zip
Blender
1458 MB

Burned_logs_and_ashes_textures_1_of_3_blender.zip
Blender
927 MB

Burned_logs_and_ashes_textures_1_of_3_additional.zip
Blender
530 MB

Burned_logs_and_ashes_textures_2_of_3_blender.zip
Blender
445 MB

Burned_logs_and_ashes_textures_2_of_3_additional.zip
Blender
1231 MB

Burned_logs_and_ashes_textures_3_of_3_blender.zip
Blender
1048 MB

Burned_logs_and_ashes_textures_3_of_3_additional.zip

La description

All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included). Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows). Level 5 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps. ********************************* GEOMETRY Geometry provided includes 5 low poly meshes. Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map. Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments. Geometry centered on origin. Polygonal quads only. No poles with more than 5 edges. Real world scale. Units: centimeters Displacement distance (useful in other software packages): Ground_base - 3.0 cm; all other objects - 1.0 cm. UVs: linear ********************************* TEXTURES Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data. Each of 5 meshes has its own uv map and textures. Texture sizes varies according to object real world scale and are as follows: Log_burned_01 2048x2048 Log_burned_02 4096x4096 Log_burned_03 4096x4096 Log_ashes 8192x8192 Ground_base 8192x8192 Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended. Textures used in provided Blender scene: Albedo Roughness Vector Displacement + Spherical 16384x8192 HDRI map texture. Additional textures provided in separate archive: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement ********************************* No third-party plug-ins used. Scene created in Blender 2.8. ********************************* Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Nov 11, 2019 date ajoutée
Sep 06, 2021 dernière mise à jour

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