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Cyclope Cyborg modèle 3D

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Cyclope Cyborg royalty-free 3d model - Preview no. 1
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Cyclope Cyborg royalty-free 3d model - Preview no. 1
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Cyclope Cyborg royalty-free 3d model - Preview no. 11
Cyclope Cyborg royalty-free 3d model - Preview no. 12
Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones2,068
  • Sommets2,070
  • Les texturesYes
  • GrééYes
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

3ds Max
(.max)
96 MB

default_scanline
cyborg_MAX.zip
OBJ
(.obj)
96 MB

cybor_OBJ.zip
FBX
(.fbx)
42 MB

cyborg_FBX.zip

La description

Cyborg Cyclops (Rigged) ========================================= This resenable low poly Sci-fi one Eyed Alien like Cyborg can be used for INTERACTIVE APLICATIONS, GAMES, ANIMATIONS and hi levels RENDERS with displacement maps. Textures comes with some variations so you can make it diferent on the fly or create you own army. Comes with original 3ds Max 2011 file, FBX and OBJ files. All relatives paths. Mesh ========================================= Poly count 2068. Verts count 2070. Center on stage. Real world scale 1,83m. Maps with 2048x2048 px. Unwrapped UVs non-overlapping. Max file Rigged with Biped (all names changed with Cyborg_ first). Ready to animate. Difuse Map ========================================= 10 Difuse Maps. 1 Default material, 5 Hue saturations variations to easy change on external aplications that doesnt support alterations to Hue and 4 Diferent ones. Nomal Map ========================================= Normal Bump Map. Specular Map ========================================= Two Specular Maps. The Default one with color and another just white for highlights. Displacement Map ========================================= Two Displacements maps for mid and hi level rendering. One simple Displacement and a Vector Displacement map(on 3D Max to be used with mental Ray renderer). If Displacement used, put turbosmooth to at least 2 and 4 for close up. Vector Displacement does not need turbosmooth (recommended). If you use Displacement used in hi render setup you can turn off normal bump map.
Nov 12, 2021 date ajoutée
Feb 17, 2022 dernière mise à jour

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