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Dress Saori modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
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adrianowead

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones2,132
  • Sommets2,207
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

Maya
(.ma)
13 MB

mentalray
dress_saori_maya_workspace.zip
OBJ
(.obj)
13 MB

obj.zip

La description

This Red Sundress is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model was created with a mesh ready to apply cloth effect simulation, you don't need to increase subdivision to this. The simplicity of UV map, allow you to add any details you want. This model uses only two types of texture, a bump map to cloth fibers and transparent / alpha map. All colors are controlled by 3D software, you don't need to generate new textures to change colors. It allows you to change and transform colors in runtime animation. The complex material network, is grouped and named to easily understand and management. The base cloth (red) and the all lace fabric (pink) are on separated materials, to control details individually by each alpha texture. It allows you to change any details as you want, without need to generate many textures (normal, bump, displacement, specular, etc...). You control many aspects of model directly on 3d materials. All alpha texture files have a very high quality, to support many very small details that a lace fabric have. This files have 8000px x 8000px resolution. The bump map to fibers not are too large as well, because the fibers effect are the same on all surface. You maybe think "well, if have many materials to control separetaed details, each face have a different material, right?" The answer is, no. We have only one mesh object, this receive only one material, the "dress_sufaceshader". It is a Maya Surface Shader, that receive the result of all other materials. On the images above, you can see the material network, notice that we have separated material to control the base cloth, and other materials to control separated lace fabric pieces. On the images above, you can see these details. When the camera are mode close of the object, more details are visible, until you see the smallest details of lace fabric and cloth fibers. It is created with Maya 2016, using Mental Ray materials (mia material x), default Maya materials and Maya Utilities. ********************************* Features: - High quality polygonal model, correctly scaled for a an accurate representation of the original object ( used as base, a woman with 1.60 cm of height ) - All colors can be easily modified - Model is fully textured with all material applied - All textures and materials are included and mapped in every format - No part-name confusion when importing several models into a scene - No cleaning up necessary. Just drop your model into the scene and start rendering - No special plugin needed to open scene ********************************* File Formats: - Maya 2016 ********************************* Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry. ********************************* Textures Formats: - (dress-details-lace-fabric-presence-01.png) 16238px x 16238px - (dress-presence-alpha-01.png) 16000px x 16000px - (fabric-cloth-pattern.png) 2048px x 2049px
Jul 30, 2020 date ajoutée
Nov 12, 2021 dernière mise à jour

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